Feb 19, 2010, 04:27 PM // 16:27 | #1 |
Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Unranked HA builds this weekend
What are the builds that are normally played by unranked groups on HA weekends?
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Feb 19, 2010, 04:33 PM // 16:33 | #2 |
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Feb 19, 2010, 05:09 PM // 17:09 | #3 |
Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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sound,ty, thought they'd mainly use something gimicky
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Feb 19, 2010, 05:19 PM // 17:19 | #4 |
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Gimmicky stuff is normally more complicated (not that balanced can't be complicated, but it depends entirely upon the players).
I'd assume that a lot of unranked players don't have mics either, which limits the amount of accurate spiking you can do w/o a macro. |
Feb 19, 2010, 06:21 PM // 18:21 | #5 |
Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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Expect to see alot of SWAY and builds that require alot of eles .
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Feb 19, 2010, 08:04 PM // 20:04 | #6 |
Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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Shitterway of course.
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Feb 20, 2010, 12:05 PM // 12:05 | #7 |
Krytan Explorer
Join Date: Jan 2010
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Actually unranked balanced has in my experience benn difficult to pull off simply because you're playing with other unranked players who don't have a lot of experience. I would expect to see a lot of Sway builds or builds with a slurry of R/As. Actually gimmicks vary on difficulty. If your team knows what each of their roles are and is co-ordinated then gimmmicks should become quite easy. The reason most gimmicks fail is because they are just pure spike builds and as such, because co-ordination is a problem they never have clean spikes and so rarely trouble the backline. However, some gimmicks are insanely easy to pull off. Sway for example is quite easy to pull off and the 5 R/As, 1 Orders, and 2 Monks doesn't require that you have a brain to win.
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